They won't work on the European or Japanese versions. The game saves in my website were captured from the North American versions of the games.SRM files cannot be 'loaded' or 'opened' through an emulator's menus. You don't load it by going to File > Load Game as if you were opening a ROM. You don't load it by going to Load game position or Open State. If you're still having trouble, well, you didn't fully read my directions! Here are some of the common things people do wrong: That's it! Load the game in Snes9X or ZSNES, continue past the title screen, and the saves should be there.Snes9X will create a Saves folder after the first time you load a game. Note: If you just downloaded Snes9X for the first time then you won't see a Saves folder. Otherwise, keep the SRM file in the same folder as the ROM. If you see a Saves folder then move the SRM file into it, for a setup like the picture below. Many emulators, including Snes9X, have a dedicated “ Saves” folder. Keeping in mind that the ROM is called “ Earthbound_(U)_.zip” - go ahead and right-click the SRM file, click Rename, and type “ Earthbound_(U)_.srm” as the new filename. Next we need to rename the SRM file to the exact filename as the ROM.Show file extensions, if you haven't already.If you need help with using zip files in Windows, check out this article. Extract the SRM save file from the zip file - particularly, for my Earthbound saves the SRM file is called “ earthbound.srm”. You would have two files: “ Earthbound_(U)_.zip” (the ROM) and “ earthbsave12-Zombies.zip” (the save). Let's say you downloaded Earthbound and one of my saves for it.Here's how to use game saves with Snes9X and ZSNES: I have a video tutorial for using SRM saves: That's it! You should now see file extensions on every file. Remove the check from Hide extensions for known file types. Look in the Advanced Settings area for Hide extensions for known file types, as shown here.Press the Alt key to display the folder menu and go to Tools > Folder Options, as shown here.It especially doesn't help that most of the emulator's files (including the save) have the generic file icon ( ). To use game saves you need to be able to see file extensions so you can distinguish which file is the save amongst all the other files in an emulator's folder. That way, you'll always have a backup if something unfortunate happens.īy default Windows hides file extensions. Pro Tip: When playing RPGs I recommend that you save your game both with save states and saved RAM. I offer save states mainly for endings, since RPGs don't offer internal saving at that point. Most of the time I offer saved RAM saves. PlayStation 1 MCR memory card files are saved RAM as well. This is a standard format that all video game emulators adhere to. Super Nintendo emulators give it an SRM file extension while all other emulators give it a SAV file extension. ![]() It's the file that video game emulators spit out whenever you save your game within the game (i.e. Saved RAM - The saved RAM primarily applies to RPGs.Sometimes the emulator author decides to rewrite the save state functionality, rendering your save state incompatible with future versions of the given emulator. ![]() In most cases, the save state file is exclusive to the specific emulator that it came from, so it can't be transferred to other emulators. It allows you to save the exact position of your gameplay, regardless of whether it's an RPG or not.
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